Post by Carmon on Jun 27, 2018 20:47:20 GMT
Occupational:
Mercs: Fighter, Arno OPEN for joining
- Application to join, (however im a councilmember and can let anyone in by normal means, just post an application or get in touch with me here).
- Good in axe, sword, two handed/combat and defensive skills. A well rounded fighter guild
- Special attack: Mattack
Tower guards: Fighter, Tar Valon Restricted (needs wiz)
- Weapon of choice, from a set to choose from, sword, two-handed swords, polearms
Fighters of Demonia: Fighter, Demonia OPEN for joining
- No application, low guild tax, perfrect starter guild for low level heroes
○ Weapon skill depending on race.
○ Nice shield skill
§ Special attack: Fattack
Mages of the tower: Mage, Esgorim OPEN for joining
- No application to join Layman or occupational, specialization is run by a player
○ Start as layman and advance to occupational once you get a little way into to Renowned Dabbler
§ Skeletal hand crypt: Sub/guild for mages occupies the layman slot
§ White arm tower: Sub/guild for mages occupies the layman slot
Children of the light: Fighter, Two rivers Restricted (needs wiz)... Managed to sneak an invite with an alt
- Application to join
- Fights with swords and spears.
- Have two different stances one tanky and one for dealing damage.
- Have the ability to order rescues or change tank during fights.
- Starts with low skills and as you level up titles lets you train more.
- Restrictions. Good align, only humans, elves, dwarves, hobbits and drows may join.
- No magic using layman or racial is allowed
Werewolves: Fighter, Darkleaf forest Restricted (needs wiz) maybe?
- No info, I think it works as a race, occupational and layman combined
Order of Azaeze: Fighter, Ether Restricted (needs wiz)
- Guild seems closed or somehow blocked for new players, after trying to join you get referred to going in and reading a book to place an application, however you cant go as you are stopped.
- Good align
- Guessing of Sword skill here
Wind dancers: Fighter, Darkleaf forest Restricted (needs wiz)... Managed to sneak an invite with an alt
- Some form of application/council has to let you in
- Sword skill
- Strange fighting style
- Very hard to understand what guild is about or how to advance, have been same title with newcomer skills for 2 full mortal levels.
- Promotion with guild experience, looong wait and divided into sections. I only managed to get to the secod tier (one promotion) and trying for the next.
Night blades: Thief/Assassin, Esgorim OPEN for joining
- No application to join, only a magic item donation is needed
- Evil align required or you get kicked out
- Occupational also consumes your Layman slot.
- Good in daggers, two handed combat and thief skills, lacking in defence.
- Special attack without need of triggers or activation, you just happen to slash the enemy from time to time.
"Note you can not enter occupational right away, you need to join layman and grind some experience.. this is tricky as you will be
removed from the layman guild if you try to join occupational too early and have to start over from the beginning with grinding new guild xp, however you dont need that much"
Mercs: Fighter, Arno OPEN for joining
- Application to join, (however im a councilmember and can let anyone in by normal means, just post an application or get in touch with me here).
- Good in axe, sword, two handed/combat and defensive skills. A well rounded fighter guild
- Special attack: Mattack
Tower guards: Fighter, Tar Valon Restricted (needs wiz)
- Weapon of choice, from a set to choose from, sword, two-handed swords, polearms
Fighters of Demonia: Fighter, Demonia OPEN for joining
- No application, low guild tax, perfrect starter guild for low level heroes
○ Weapon skill depending on race.
○ Nice shield skill
§ Special attack: Fattack
Mages of the tower: Mage, Esgorim OPEN for joining
- No application to join Layman or occupational, specialization is run by a player
○ Start as layman and advance to occupational once you get a little way into to Renowned Dabbler
§ Skeletal hand crypt: Sub/guild for mages occupies the layman slot
§ White arm tower: Sub/guild for mages occupies the layman slot
Children of the light: Fighter, Two rivers Restricted (needs wiz)... Managed to sneak an invite with an alt
- Application to join
- Fights with swords and spears.
- Have two different stances one tanky and one for dealing damage.
- Have the ability to order rescues or change tank during fights.
- Starts with low skills and as you level up titles lets you train more.
- Restrictions. Good align, only humans, elves, dwarves, hobbits and drows may join.
- No magic using layman or racial is allowed
Werewolves: Fighter, Darkleaf forest Restricted (needs wiz) maybe?
- No info, I think it works as a race, occupational and layman combined
Order of Azaeze: Fighter, Ether Restricted (needs wiz)
- Guild seems closed or somehow blocked for new players, after trying to join you get referred to going in and reading a book to place an application, however you cant go as you are stopped.
- Good align
- Guessing of Sword skill here
Wind dancers: Fighter, Darkleaf forest Restricted (needs wiz)... Managed to sneak an invite with an alt
- Some form of application/council has to let you in
- Sword skill
- Strange fighting style
- Very hard to understand what guild is about or how to advance, have been same title with newcomer skills for 2 full mortal levels.
- Promotion with guild experience, looong wait and divided into sections. I only managed to get to the secod tier (one promotion) and trying for the next.
Night blades: Thief/Assassin, Esgorim OPEN for joining
- No application to join, only a magic item donation is needed
- Evil align required or you get kicked out
- Occupational also consumes your Layman slot.
- Good in daggers, two handed combat and thief skills, lacking in defence.
- Special attack without need of triggers or activation, you just happen to slash the enemy from time to time.
"Note you can not enter occupational right away, you need to join layman and grind some experience.. this is tricky as you will be
removed from the layman guild if you try to join occupational too early and have to start over from the beginning with grinding new guild xp, however you dont need that much"